Inviting your friends
Handing out the link, who can get in without one, and taking access back.
Handing out the link does not, by itself, give anybody access. Two separate things decide whether somebody can play in your world: the link is how they find it, and the whitelist is whether they are let in. That separation is what makes the link safe to paste into a group chat.
The link
Every world has one, and it looks like this:
Two places have it: /vbf sharelink inside the world, and the world’s page on the dashboard under Settings. It never changes on its own, it is the same for everybody, and you can read it down a voice call.
The words are drawn from a vocabulary picked for being short, concrete and unambiguous when spoken, and no word repeats inside one link.
Letting people in
- Whitelist required
- The default. You name the people who may enter, and everyone else is refused with an explanation. Names can be added before the person has ever played, and they bind to that account the first time they join.
- Anyone with the link
- Whoever holds the link is admitted on first join. Easier to hand out, and the cost is that taking it back means changing the link for everyone.
The switch between the two is on the world’s Settings tab on the site. There is no in-game control for it.
From inside the game
Every one of these commands needs you to be standing in the Fragment it applies to.
/vbf whitelist add TuckerVBF: Tucker is whitelisted — they'll join as a member the first time they connect. Exact Minecraft name required.
The name sits on a pending list until that person first joins, at which point it becomes a real membership bound to their account. /vbf whitelist list shows who is still pending, and /vbf whitelist remove takes a pending name off again.
VBF: whitelisted, not yet joined (2):
Tucker — joins as member
Mira — joins as member
Seeing who is in
/vbf membersMembers of 7f21c… (3):
owner Tucker
op Mira
member Sam
/vbf op <name> and /vbf deop <name> move a member between the two roles. An op can mint invite codes and change the map policy; the owner is the only one who can change the whitelist or delete the world.
From the site
The world’s page carries the same things with more room. Settings holds the link, the whitelist and the join switch; Members shows who is in and what they hold; Invites mints codes.
Naming the link
The four words can be swapped for a name you choose, coming out as vbf:frag-tuckers-world, checked for availability as you type. This is a paid feature. Where it is not available to you the panel says so and offers it rather than refusing, and your existing link keeps working exactly as it is, because the only thing this changes is what it is called.
Changing the link
Get a new link rotates it, and the old one stops working immediately, so anybody who saved it in a chat or a bookmark will need the new one. People already let in stay let in, because membership is not the link.
Invite codes
Codes are the other half of the system and they do a narrower job than their name suggests. A code grants membership. It does not tell anybody where the world is, and it cannot be redeemed by somebody who is not already in a Fragment world.
/vbf invite[VBF] invite: FROSTY-BADGER-14 — expires in 7d
[VBF] share with friend: /vbf join FROSTY-BADGER-14
The Invites tab on the site mints them in batches of up to ten, with an optional note so you can remember who each was for, and lets you set how long new codes last. Codes already handed out keep the expiry they were minted with.
Taking access back
- Remove
- Takes a member out of the world. They can be let back in later, and a fresh invitation will work. Done from the Members tab on the site.
- Ban
- Removes them and refuses them at the door from then on, so a fresh invitation will not let them back in. The site asks you to confirm and says plainly which of the two you are choosing.
- Rotate the link
- The right move when the link itself has got out and the world is open to anyone holding it.
- Delete the world
- Everyone loses access. It sits in the trash for twenty-four hours in case you change your mind.
How many people
Sixteen in one world. We enforce it as a hard limit rather than a tier you can raise, because it is designed for a friend group.
- Joining costs the joiner nothing and requires no account of their own.
- Worlds you have joined never count against how many you may own.
What happens on their side, once you have sent the link, is joining a world.